Project Description

THE IMPOSSIBLE CRIME (OF MATEO BONET)

A time-traveling locked-room mystery in VR.

A man is found dead in his study. The door is locked from the inside. No one could have entered. No one could have escaped. So… how was he murdered?

Welcome to The Impossible Crime of Mateo Bonet, a virtual reality experience that reimagines the golden age of detective fiction. Step into the mystery, travel through time, and uncover the truth hidden within a single room.

One room. Dozens of secrets. Fifty years of clues.

In this immersive VR adventure, you become the detective. You’ll explore a single space — Mateo’s studio — across multiple decades, tracing key events through interactive time windows.

Every object could be a clue. Every detail could matter. Piece together fragments from the past, present, and future to solve a murder that seems impossible.

But beware: some truths don’t want to be found.

Inspired by comics. Rooted in mystery. Designed for VR.

TICMB draws from Richard McGuire’s Here and classic locked-room puzzles to deliver a non-linear narrative where the room itself becomes your canvas. You won’t follow a path — you’ll create it.

With each time window you open, the story reshapes. Clues appear. Suspicions grow. And what you thought you knew might no longer hold.

Highlights

  • Non-linear investigation. Choose which leads to follow. Each clue opens new windows in time.

  • Time-travel mechanics. Witness events across 50 years, all within the same space.

  • Natural interaction. No controllers. Just your hands. Full hand-tracking for intuitive play.

  • Multiple paths. One solution. All roads lead to the truth — if you dare look closely enough.

Stylized noir meets graphic novel.

With its cel-shaded art style, expressive character design, and moody jazz-noir soundtrack, TICMB evokes the feeling of flipping through a graphic novel — one you’re standing inside.

The changing seasons, shifting furniture, and subtle details reflect time’s passage and narrative evolution. It’s not just a room. It’s a witness.

The Impossible Crime is a love letter to the golden age of detective fiction and the locked-room mystery — with a contemporary twist.

Drawing inspiration from Poe, Conan Doyle, and especially John Dickson Carr, this interactive experience reimagines the classic whodunit through the lens of immersive storytelling. It doesn’t just invite you to read a mystery — it places you at the heart of it, letting you think, observe, and deduce like a real detective.

PLATFORMS

Oculus Quest 2 (and above), Apple Vision Pro (in development)

GENRE

Mystery / Interactive Narrative / VR

LANGUAGES

English, Spanish.

RATING

+12

RELEASE

Q4 2025

With the support of